I'm a 3D practitioner with 17 years in animation, a lecturer at Multimedia University, and a PhD candidate researching how Malaysian animation builds worlds that can grow beyond the screen. My work lives where craft, teaching, and story meet.
A traditional Malaysian game reimagined as a visual narrative — 3D previs, generative AI, compositing & sound.
My doctoral research examines how Malaysian animated TV series are structured to support narrative expansion beyond their original stories — studying the worldbuilding, characters, continuity, and cultural cues inside Upin & Ipin, BoBoiBoy, and Ejen Ali that make transmedia growth possible.

I'm a 3D practitioner with roughly 17 years in animation and digital content production, and a lecturer at the Faculty of Creative Multimedia, Multimedia University, where I teach modelling, surfacing, look development, character animation, and visual effects.
My PhD research at MMU looks at how Malaysian animated series are built to grow beyond the screen — into games, film, comics, and interactive media. The thread across everything I do is storytelling through visual systems: every modelling, texturing, and lighting decision shapes how an audience understands a character, a world, or a story.
I'm especially drawn to how emerging tools — AI, real-time engines, procedural workflows — can expand creative possibilities without losing the cultural and narrative intention behind the work.
Seventeen years across the animation pipeline — modelling, rigging, surfacing and studio supervision — alongside lecturing and judging national skills competitions in 3D digital game art. A snapshot below; the full CV is one download away.